> ## Documentation Index
> Fetch the complete documentation index at: https://toolkit.victorgamestudio.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Quickstart

> Start creating your own Poly Plaza mods in less than 2 minutes!

## Setup your coding environment

To begin creating mods for Poly Plaza, you'll need a script editor that supports Lua. We recommend using [Sublime Text](https://www.sublimetext.com/) or [Visual Studio Code](https://code.visualstudio.com/).

### Locate the Scripts folder

The Scripts folder is located in your Poly Plaza installation directory:

1. Open Steam
2. Right-click on Poly Plaza
3. Select "Properties"
4. Go to "Local Files"
5. Click "Browse Local Files"
6. Open the "Scripts" folder inside of the PolyPlaza folder

### Directory structure

The Scripts folder contains several default Lua files that power the base game. Important notes:

* Be careful when modifying default files as they control core game functionality
* The Scripts folder resets with each game update
* We recommend keeping your mod files in a separate backup location and copying them to the Scripts folder for testing

### Create your first mod

1. Create a new folder inside the Scripts directory
2. Add your Lua files inside this folder
3. Your mod will automatically load when you start Poly Plaza

Example mod structure:

```lua theme={null}
PolyPlaza/
  └──Scripts/
      └── MyFirstMod/
          ├── init.lua
          └── customFeatures.lua
```

When you launch Poly Plaza, the game will automatically detect and load your mod files.

### Testing your mod

1. Make sure your Lua files are in the Scripts folder
2. Launch Poly Plaza
3. The game will load your mod automatically

<Tip>
  Keep a backup of your mod files outside the Scripts folder to prevent losing your work during game updates.
</Tip>
